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01 Category · Pointless Games

Pointless Games

Browser-based time-killers, idle games, multiplayer surprises, and one-button distractions. Curated since 2013.

What this is

The Pointless Games category at BoredomBash collects browser-based games — the kind that load in seconds, run on any device, and don't ask for anything beyond the next click. Cookie Clicker, 2048, Universal Paperclips, Slither.io, the New York Times puzzles. Sixteen featured below; the full category contains over forty. Most run in any modern browser without plugins. None require accounts to start playing. We've been adding to this directory since 2013. For the broader explainer on free online games as a category — what they are, where they came from, what's worth your time — see our free online games guide.

The directory · 21 entries

Hand-picked browser games

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    Curator's pick

    Cookie Clicker

    Cookie Clicker has been our category pick for most of the directory's existence. Built in one day in August 2013 by Julien "Orteil" Thiennot — a French developer who's spent the last twelve years quietly refining it. Cookies become farms become factories become alchemy labs become cosmic-scale economic engines. The whole game runs in a single browser tab, takes about thirty seconds to grasp, and there is no ending. Free, no signup, no advertising on the original Dashnet domain (the Steam version is paid; the browser version is free forever). It is, in our editorial opinion, the canonical free online game — the platonic ideal of the genre. If you've never played it, start with the original at orteil.dashnet.org. Allow approximately the rest of your evening.

    For four-minute breaks

    Best for the four-minute break.

    For meeting gaps and elevator rides, the games in this category that earn their tab fastest are:

    2048 — number-merging puzzle, plays clean, satisfies in two minutes.

    Wordle — one daily puzzle, takes 3-5 minutes.

    Find The Invisible Cow — closer to a useless website than a game; wraps in three minutes.

    The Password Game — takes five minutes minimum, but you can stop at any rule.

    These four reliably deliver something complete inside a coffee break.

      For long evenings

      Best for the long evening.

      For when the evening is the point:

      Cookie Clicker — covered above, the canonical idle game.

      Universal Paperclips — finite, dense, four to six hours.

      Slither.io — multiplayer snake, three rounds becomes ninety minutes.

      Old School RuneScape — the deep cut, free tier of the 2007-era MMO.

      A Dark Room — text-based survival sim, plays best on phone in airplane mode.

      These reward the time. The first two are most-recommended; RuneScape and A Dark Room are the cult picks.

        Related categories

        Other rooms of pointless internet

        More about this · tap to expand

        Editorial What makes a good pointless game? Read more

        Not every browser game earns a spot in this category. We applied five criteria.

        It loads in under five seconds. Browser games live or die on instant play. Anything with a 30-second loading screen, an unskippable intro, or a forced tutorial gets cut.

        It works without an account. Many modern free-to-play games gate progress behind login. We exclude those. The games here let you play immediately, every time, no auth.

        The ads aren't aggressive. Most browser games carry ads to fund hosting and that's expected. The line we draw is at full-screen takeovers, mid-game video interruptions, and anything that makes the browser nervous. Ads should be tolerable; they should not be the main experience.

        It's actually fun. Roughly half of submitted candidates fail this one. A clever concept badly executed gets cut. A simple concept executed well gets in.

        It works on phone and desktop. Mobile-only games can be fine but the BoredomBash promise is "click a link and play"; if half our visitors can't do that on the device they're holding, the game fails the format. Exceptions exist (drawing tools want a real screen) but we mark them clearly in the entry tagline.

        The directory grows when something new shows up that meets all five. It shrinks when a game's host goes down, the experience paywalls, or the game becomes ad-saturated.

        Context A short history of browser games. Read more

        Browser games as a genre started in the late 1990s with Java applets and the first wave of Flash content. Newgrounds launched in 1995, became a Flash hub by 2000, and became the dominant home for amateur browser games for the next fifteen years. The 2002–2014 stretch was the golden era — Albino Blacksheep, Kongregate (founded 2006), Armor Games, Miniclip — all running on Flash, all hosting thousands of games made by hobbyists who wanted to ship something quickly.

        Then Flash died. Adobe announced the platform's discontinuation in 2017 and pulled the plug on December 31, 2020. Tens of thousands of browser games stopped working overnight. The Flashpoint preservation project (flashpointarchive.org) has since archived around 100,000 of them, but most casual players never recovered them.

        The HTML5 era — running roughly from 2014 to today — replaced Flash with browser-native technology. Cookie Clicker (2013) was an early HTML5 hit. 2048 (2014), Slither.io (2016), Universal Paperclips (2017), and the .io games genre broadly all emerged in this window. The new platform is more capable, mobile-friendly, and more permanent — HTML5 isn't going to be deprecated by Adobe.

        The current era adds two new wrinkles. First, The New York Times' acquisition of Wordle in 2022 effectively legitimized browser puzzles as a daily-use format; Connections, Spelling Bee, and the Mini Crossword now have larger combined audiences than most mobile gaming franchises. Second, AI-driven games like Quick, Draw! (2017) and the more recent generative-AI experiments are starting to become a real subcategory; we cover the best of these in our AI Image Generators category.

        What ended up here, in this category, is everything that survived all those transitions and is still worth a tab.

        Editorial standards How we curate. Read more

        This category gets reviewed once a month. Bot-tracked link checks run nightly. Reader submissions arrive through /submit/; we accept around two per month. The bar for games is the highest of any category in the directory because the genre is large and most candidates fail. Old entries get retired when the host site dies, when the experience paywalls, or when the ad load gets aggressive enough to break the play. We don't take paid placements. The bar for inclusion is "would we genuinely recommend this to a friend who's bored?" — which excludes most listicle filler.

        If you liked this If you liked this, try… Read more

        If this category lands for you, the closest sister categories on BoredomBash are Brain Teasers (puzzles and logic games specifically — Lumosity, Set Daily, NYT Mini), Word Games (vocabulary and language puzzles — Wordle, Connections, Spelling Bee, Free Rice), and Time Wasters (the broader category of things that take an hour). Outside our directory, the canonical hubs are Itch.io for indie web games, Newgrounds for the Flash-era survivors, and Neal.fun for one designer's collection of beautiful one-off projects.

        From the wider Degen Network portfolio

        FAQ · People also ask

        Questions about this category.

        How do you choose games for the pointless games category?

        We test each candidate against five criteria: it loads in under five seconds, it works without an account, the ads aren't aggressive, it's actually fun, and it works on phone and desktop. Roughly one in ten candidates makes it in — the games genre has the highest rejection rate of any category. Reader submissions arrive through /submit/ and get reviewed manually.

        How often is the pointless games category updated?

        Link checks run nightly. Editorial review happens monthly. Around two new games get added per month on average; one or two old ones get retired or replaced (most often when a host site dies, the experience paywalls, or the ad load gets aggressive). The list at the top of the page reflects the current state.

        Can I submit a game?

        Yes — submissions go through /submit/. Every one is reviewed manually against the five criteria above. We accept around two per month. The bar for games is higher than other categories — many submissions are technically valid but not fun enough.

        What's the most popular game on BoredomBash?

        Cookie Clicker has been the most-clicked game on BoredomBash for several years running, followed by 2048 and Slither.io. The trending block at the top of this page shows the current week's top five, which rotate based on click data — these change a little from week to week.

        Are these games safe to play?

        The games in this category are safe — they don't ask for credentials, don't push downloads, and have been around long enough that any malicious behavior would be well-known by now. Use the usual caution with any unfamiliar site: don't enter passwords, don't download files, don't click ad-styled overlays. Every game in this category is checked manually before inclusion.

        Are these games free or do they have hidden costs?

        All games in this category are genuinely free with no paywall on the core experience. Some have optional premium tiers (Slither.io has cosmetics; GeoGuessr has a paid plan; the NYT puzzles have a full archive behind a paywall but the daily puzzles are free) but the base game is always free. We don't include games where "free" means a five-minute teaser before a paywall.

        Do these games work on phone?

        Most do. The mobile-best entries are 2048, Cookie Clicker, the NYT puzzles, Slither.io, and Skribbl.io. The drawing-based ones (Quick, Draw!, Patatap) want a tablet or larger. Where a game is desktop-only or works poorly on small screens, we mark it in the entry tagline.

        Why are there so few multiplayer games?

        Multiplayer browser games live or die by player counts. A multiplayer game with no players is a broken single-player game. We're cautious about adding multiplayer titles unless they have demonstrably active populations — Skribbl.io, Gartic Phone, Slither.io, Codenames Online, and a few others meet that bar; most candidates don't. The single-player and idle games dominate the list because they don't have the player-count problem.

        What if a game I like isn't here?

        Submit it through /submit/ — we review every submission against the criteria in Section 4 above. About 10% of submissions get accepted; we explain reasons in our reply if not. The bar is fun-and-functional more than fame; some hugely popular games (mobile freemium hits with aggressive monetization) don't make our cut even though they have huge audiences.

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